author | Dan |
Tue, 16 Oct 2007 00:07:41 -0400 | |
changeset 0 | d5ce4c64ef88 |
permissions | -rwxr-xr-x |
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<html> |
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<head> |
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<title>ExperienceUI Documentation Content Frame</title> |
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<link rel=stylesheet href=style.css type=text/css> |
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</head> |
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<body bgcolor="#FFFFFF" style="background-color:#FFFFFF;margin:0px;padding:0px"> |
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<table border=0 width=100% height=100%> |
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<tr> |
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<td valign=top style=margin:10px;padding:10px> |
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<h1>The ExperienceUI's Patching System</h1> |
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<p style=margin-left:0.2in><font face=Verdana style=font-size:8pt color=#000000> |
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Like all computer programs, the ExperienceUI has its bugs. Since version 1.02, however, the ExperienceUI has included a patching |
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system that can update any file that is related to the ExperienceUI or any NSIS component. The patch files are simply ZIP archives |
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with a special file, CONTENT.DAT, that tells where everything goes. This method of distributing updates allows for very small files; |
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files that do not require a setup program, just a shell extension in the Registry. The patching system also allows installation of |
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new components, such as extra features or skins. There is even a separate format made just for skins!<br> |
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<br> |
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Installing a patch or skin is very easy. All you have to do is click on the file in Windows Explorer, and the installer handles the rest. |
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You can also write your own patches or skins. See the next section for more information. |
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</font></p> |
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<a name=write id=write></a> |
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<h1>Writing patch files</h1> |
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<p style=margin-left:0.2in><font face=Verdana style=font-size:8pt color=#000000> |
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Writing an ExperienceUI patch or skin is very simple. If you have WinZip® or even Windows 98/ME/XP's integrated ZIP features and a |
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basic text editor, you have the tools required to build a patch or skin for the ExperienceUI. Here's how:<br> |
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<br> |
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<ol type=1> |
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<li><b>Gather up your files.</b><br> |
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<br> |
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Make a new ZIP file, and put all of the files you want to install into the archive's root directory.<br><br></li> |
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<li><b>Create a CONTENT.DAT information file.</b><br> |
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<br> |
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Create a new text file, call it CONTENT.DAT, and open it in Notepad, WordPad, emacs, or any other text editor.<br><br></li> |
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<li><b>List your patch's files.</b><br> |
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<br> |
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Type [EUI-Patch] or [EUI-Skin] (including the brackets) at the top of your file. Hit enter.<br><br> |
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Now type <b>NumFiles=#</b> and replace # with the number of files in your patch, <b>not</b> including CONTENT.DAT.<br><br> |
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Make a few more new lines, and then type <b>File1=<filename></b> and replace <filename> with the first file |
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in your patch/skin. Hit Enter.<br><br> |
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Type in <b>File1 Path=MyPath</b> for the folder to extract the file to. If you are extracting the file to the ExperienceUI's |
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installation root directory, create this field, but leave it blank. Hit Enter one more time.<br> |
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If you're writing a patch, type <b>File1 Desc=My Description String</b> and replace My Description String with a description |
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of the file. This key does not apply to skins.<br><br> |
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Now, add one more <b>File1</b>/<b>File1 Path</b>/<b>File1 Desc</b> section to the install script file (aka CONTENT.DAT) for |
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each file in your patch/skin, each time replacing the 1 with a number one higher than the previous file entry.<br> |
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<br> |
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When you're done, the file should look somewhat like this:<br> |
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<br> |
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<code> |
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[EUI-Patch]<br> |
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NumFiles=3<br> |
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<br> |
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File1=XPUI.NSH<br> |
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File1 Path=<br> |
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File1 Desc=ExperienceUI main script<br> |
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<br> |
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File2=English.NSH<br> |
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File2 Path=Language Files<br> |
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File2 Desc=English Language string table<br> |
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<br> |
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File3=Plus.bmp<br> |
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File3 Path=Readme\Images<br> |
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File3 Desc=Documentation section expand button, mouse out<br><br> |
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</code></li> |
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<li><b>Add the CONTENT.DAT file to your ZIP archive.</b><br> |
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<br> |
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This next step should be a little easier. Fire up your zip utility, and |
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add the CONTENT.DAT file you just created to the ZIP file.<br><br></li> |
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<li><b>Rename the file.</b><br> |
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<br> |
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Open up Command Prompt, usually done by going to Start > Run, typing CMD, and pressing Enter, and change to the |
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directory where your ZIP file is. Type in the command <b>REN <file>.zip |
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<file>.eup</b> for a patch or <b>REN <file>.zip <file>.eus</b> for a skin.<br> |
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<br> |
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<b>That's it! To test your skin/patch, just double-click it. After testing it, you'll be ready to distribute it over |
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the Web. |
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</ol> |
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</font></p> |
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</td> |
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</tr> |
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<tr> |
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<td valign=bottom style=margin:0px;padding:0px> |
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<p class=footer>Copyright © 2004-2006 Dan Fuhry. All rights except those explicitly given in the <a href=license_agreement.htm style=color:#A0A0D0 onmouseover="this.style.color='#A0A0A0'" onmouseout="this.style.color='#A0A0D0'">license agreement</a> reserved.</p> |
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</td> |
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</tr> |
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</table> |
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</body> |
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</html> |