Initial population with stock ExUI 1.11pre + a couple of fixes needed to compile the installer
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<h1>Syntax: What it all means</h1>
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Commands in this documentation are presented as follows:<br>
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define("XPUI_DEFINE", "Parameters</i> or <i>\"The Params\"", "Description of the symbol", "Default value here");
macro("XPUI_MACRO", "Param1 \"Parameter #2\"", "Description of macro");
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Some defines are true/false values. These are considered true if the value is defined, and false otherwise.
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define("XPUI_BOOLEAN", "No parameters (true/false value)", "Description of the symbol", "true/<b>false</b>");
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<b>NSIS Syntax Highlighting</b><br>
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The ExperienceUI SDK Documentation also uses syntax highlighting for various NSIS commands and parameters. Here's how it works:<br>
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<font color=#0000FF><b>NSISCommand</b></font> <font color=#FF8040>/NSIS /Parameter</font> NSIS_String_Not_Quoted <font color=#008080>"NSIS String in quotes <font color=#800000><i>$WITH_VAR</i></font>"</font><br>
<font color=#008040>!directive </font>XPUI_DEFINE_SYMBOL <font color=#008080>"XPUI Define Value"</font>
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<h1>Inserting Commands</h1>
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In the ExperienceUI, all has a set order and organization. The method for inserting commands and setting settings has been fine-tuned for the best
possible performance and the easiest possible setting of settings.<br>
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To insert ExperienceUI-related macros, you must include the XPUI.nsh file before the point in the script where the macro is inserted. If you fail to do
this, the NSIS compiler will halt.<br>
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If you want custom GUI settings, you must define them before inserting the first language into your script.<br>
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To change strings for any given language, you will need to define the string in the language you want it in, and then insert the associated
XPUI_LANGUAGE macro.<br>
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To change the UI that is used, you must define XPUI_UI, XPUI_UI_IDDINST, XPUI_UI_BOTTOMIMAGE, or XPUI_WANSIS_UI <b>before</b> including XPUI.nsh. This is because some of the branding image controls are referenced in every page, and MakeNSIS requires that these controls be present in the current UI file.
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<p class=footer>Copyright © 2004-2006 Dan Fuhry. All rights except those explicitly given in the <a href=license_agreement.htm style=color:#A0A0D0 onmouseover="this.style.color='#A0A0A0'" onmouseout="this.style.color='#A0A0D0'">license agreement</a> reserved.</p>
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