Initial population with stock ExUI 1.11pre + a couple of fixes needed to compile the installer
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<h1>Multiple Languages</h1>
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Since version 1.04, the ExperienceUI features support for multiple languages. The platform is based on that of the Modern UI's
(Joost does it again!) with a few modifications to make it work with the XPUI. To use multiple languges in your installer, simply
insert the XPUI_LANGUAGE macro, with 1 parameter, which should be the filename, minus the extension, of the language.
(ex: !insertmacro XPUI_LANGUAGE Spanish)<br>
<br>
To write a language file, you can follow the English language file included with the XPUI, and, if necessary, write an NLF (Nullsoft
Language File; the NSIS side of the XPUI multi-language system) and make sure that your .NSH file has the same name as the NLF
file.<br>
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<h1>Translating the ExperienceUI</h1>
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If you are fluent a language other than English, I would greatly appreciate it you would spend some time translating the ExperienceUI into your native language. You can edit the strings in <code><NSIS>\Contrib\ExperienceUI\Language Files\English.nsh</code>, and save them in a new file. If you translate the ExperienceUI, I (and the many people that speak your native language) would sincerely appreciate it if you e-mail it to me. <br>
<br>
Any language you can help with would be appreciated, but the languages I am looking for the most right now are Spanish, French, German, Chinese (Simplified and Traditional), Arabic, and Portuguese. The ExperienceUI already has a Brazilian Portuguese translation, courtesy of Jenner Modesto.<br>
<br>
You can send translated language files to me at <script language=JavaScript>printemail('dandaman32');</script>.
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<h1>Language Commands</h1>
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<b>Macros</b><br>
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<b>XPUI_LANGUAGE</b> <font color=#294F75>Langfile(no_ext)</font> - Adds a language to your installer. Don't insert the same
language twice. (ex: <code>!insertmacro XPUI_LANGUAGE French</code>)<br>
<br>
<b>XPUI_LANGDLL_DISPLAY</b> <font face=#294F75></font> - Shows the language selection dialog. Use this in .onInit. This should
eventually be a page.<br>
<br>
<b>XPUI_LANGPAGE_DISPLAY</b> <font face=#294F75></font> - Insert this macro in your .onInit function to show a page that asks the user
which language to use. At compile time, a custom EXE is built and any visual settings you use are carried over. At runtime this
custom EXE is extracted and run. If you insert this anywhere except in .onInit, the page will compile and show but the selected
language will not be changed because of limitations in NSIS. To manually change settings with the language page, edit <NSIS>\Contrib\ExperienceUI\LangPage.nsi.
<b>Because of a bug in this page, you must only use languages that have 4-digit identifiers. Most languages have 4-digit IDs, but a few
do not. The only known language that uses a 5-digit ID is currently Breton. An example of a language with a 4-digit ID is English, whose
ID is 1033.</b><br>
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<b>XPUI_UNGETLANGUAGE</b> - Retrieves the saved language from the user's Registry, and, if the language is invalid, asks the user
to select his/her preferred language.<br>
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<b>Defines</b><br>
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<b>XPUI_LANGDLL_REGISTRY_ROOT</b> <font color=#294F75>(HKCR|HKLM|HKCC|HKCU|HKU|HKDD)</font> - The registry root to store the user's
language preference in. (ex: HKLM)<br>
<br>
<b>XPUI_LANGDLL_REGISTRY_KEY</b> <font color=#294F75>My\Registry\Key</font> - The registry key to store the user's
language preference in. (ex: SOFTWARE\MyProgram\Setup)<br>
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<b>XPUI_LANGDLL_REGISTRY_VALUE</b> <font color=#294F75>MyRegValue</font> - The registry value to store the user's
language preference in. (ex: LanguagePrefID)<br>
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<p class=footer>Copyright © 2004-2006 Dan Fuhry. All rights except those explicitly given in the <a href=license_agreement.htm style=color:#A0A0D0 onmouseover="this.style.color='#A0A0A0'" onmouseout="this.style.color='#A0A0D0'">license agreement</a> reserved.</p>
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