Initial population with stock ExUI 1.11pre + a couple of fixes needed to compile the installer
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<h1>Building the ExperienceUI</h1>
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Creating a custom package of the ExperienceUI is easy; just compile the XPUI-Setup.nsi file in the <NSIS>\Contrib\ExperienceUI folder.
To rebuild the installer, you will need <a href="#" onclick="var parentparams=new Object();var aParams=parent.window.location.search.substr(1).split('&');for (i=0;i<aParams.length;i++) {var aParam=aParams[i].split('=');var sParamName=aParam[0];var sParamValue=aParam[1];parentparams[sParamName]=sParamValue};if(parentparams['banner']=='no'){parent.window.location='browser.htm?url=http://xpui.sf.net/compmgr&banner=no'}else{parent.window.location='browser.htm?url=http://xpui.sf.net/compmgr'};">Component Manager.</a><br>
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If you want to compile a custom distro, that's fine, just obey the license agreement. Heck, a whole lot of people have done that
with Linux, so it's okay by me to put together a custom ExperienceUI distribution, just give credit where credit is due. Also, if
you compile a custom distro, you <i>must</i> include this notice and the license agreement.
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<p class=footer>Copyright © 2004-2006 Dan Fuhry. All rights except those explicitly given in the <a href=license_agreement.htm style=color:#A0A0D0 onmouseover="this.style.color='#A0A0A0'" onmouseout="this.style.color='#A0A0D0'">license agreement</a> reserved.</p>
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