author | Dan |
Tue, 18 Sep 2007 17:03:03 -0400 | |
changeset 136 | f2ee42f026f7 |
parent 81 | d7fc25acd3f3 |
child 420 | 301f546688d1 |
permissions | -rw-r--r-- |
// Make an HTML element fly in from the top or bottom. // Includes inertia! // vB, don't even try. It's GPL like the rest of Enano. I know you're jealous. >:) var fly_in_cache = new Object(); var FI_TOP = 1; var FI_BOTTOM = 2; var FI_IN = 1; var FI_OUT = 2; var FI_UP = 1; var FI_DOWN = 2; /** * You can thank Robert Penner for the math used here. Ported from an ActionScript class. * License: Modified BSD license <http://www.robertpenner.com/easing_terms_of_use.html> */ // Effects code - don't bother changing these formulas var Back = { easeOut: function(t, b, c, d, s) { if (s == undefined) s = 1.70158; return c * ( ( t=t/d-1 ) * t * ( ( s + 1 ) * t + s) + 1) + b; }, easeIn: function (t, b, c, d, s) { if (s == undefined) s = 1.70158; return c * ( t/=d ) * t * ( ( s + 1 ) * t - s) + b; }, easeInOut: function (t, b, c, d, s) { if (s == undefined) s = 1.70158; if ((t /= d/2) < 1) { return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; } return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; } } // This should be set to the class name of the effect you want. var GlideEffect = Back; // Placeholder functions, to make organization a little easier :-) function fly_in_top(element, nofade, height_taken_care_of) { return fly_core(element, nofade, FI_TOP, FI_IN, height_taken_care_of); } function fly_in_bottom(element, nofade, height_taken_care_of) { return fly_core(element, nofade, FI_BOTTOM, FI_IN, height_taken_care_of); } function fly_out_top(element, nofade, height_taken_care_of) { return fly_core(element, nofade, FI_TOP, FI_OUT, height_taken_care_of); } function fly_out_bottom(element, nofade, height_taken_care_of) { return fly_core(element, nofade, FI_BOTTOM, FI_OUT, height_taken_care_of); } function fly_core(element, nofade, origin, direction, height_taken_care_of) { if ( !element || typeof(element) != 'object' ) return false; // target dimensions var top, left; // initial dimensions var topi, lefti; // current dimensions var topc, leftc; // screen dimensions var w = getWidth(); var h = getHeight(); var y = parseInt ( getScrollOffset() ); // temp vars var dim, off, diff, dist, ratio, opac_factor; // setup element element.style.position = 'absolute'; dim = [ $(element).Height(), $(element).Width() ]; off = [ $(element).Top(), $(element).Left() ]; if ( height_taken_care_of ) { top = off[0]; left = off[1]; } else { top = Math.round(( h / 2 ) - ( dim[0] / 2 )) + y; // - ( h / 4 )); left = Math.round(( w / 2 ) - ( dim[1] / 2 )); } // you can change this around to get it to fly in from corners or be on the left/right side lefti = left; // calculate first frame Y position if ( origin == FI_TOP && direction == FI_IN ) { topi = 0 - dim[0] + y; } else if ( origin == FI_TOP && direction == FI_OUT ) { topi = top; top = 0 - dim[0] + y; } else if ( origin == FI_BOTTOM && direction == FI_IN ) { topi = h + y; } else if ( origin == FI_BOTTOM && direction == FI_OUT ) { topi = top; top = h + y; } var abs_dir = ( ( origin == FI_TOP && direction == FI_IN ) || ( origin == FI_BOTTOM && direction == FI_OUT ) ) ? FI_DOWN : FI_UP; var diff_top = top - topi; var diff_left = left - lefti; var frames = 100; var timeout = 0; var timerstep = 8; // cache element so it can be changed from within setTimeout() var rand_seed = Math.floor(Math.random() * 1000000); fly_in_cache[rand_seed] = element; for ( var i = 0; i < frames; i++ ) { topc = GlideEffect.easeInOut(i, topi, diff_top, frames); leftc = GlideEffect.easeInOut(i, lefti, diff_left, frames); var code = 'var o = fly_in_cache['+rand_seed+']; o.style.top=\''+topc+'px\';'; if ( !height_taken_care_of ) code += ' o.style.left=\''+leftc+'px\''; code += ';'; setTimeout(code, timeout); timeout += timerstep; var ratio = i / frames; if ( !nofade ) { // handle fade var opac_factor = ratio * 100; if ( direction == FI_OUT ) opac_factor = 100 - opac_factor; setTimeout('var o = fly_in_cache['+rand_seed+']; domObjChangeOpac('+opac_factor+', o);', timeout); } } // old framestepper code removed from here in Loch Ness timeout += timerstep; return timeout; } function abs(i) { if ( isNaN(i) ) return i; return ( i < 0 ) ? ( 0 - i ) : i; }