--- a/includes/clientside/static/flyin.js Sun Mar 28 21:49:26 2010 -0400
+++ b/includes/clientside/static/flyin.js Sun Mar 28 23:10:46 2010 -0400
@@ -20,25 +20,25 @@
// Effects code - don't bother changing these formulas
var Back = {
- easeOut: function(t, b, c, d, s)
- {
- if (s == undefined) s = 1.70158;
- return c * ( ( t=t/d-1 ) * t * ( ( s + 1 ) * t + s) + 1) + b;
- },
- easeIn: function (t, b, c, d, s)
- {
- if (s == undefined) s = 1.70158;
- return c * ( t/=d ) * t * ( ( s + 1 ) * t - s) + b;
- },
- easeInOut: function (t, b, c, d, s)
- {
- if (s == undefined) s = 1.70158;
- if ((t /= d/2) < 1)
- {
- return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
- }
- return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
- }
+ easeOut: function(t, b, c, d, s)
+ {
+ if (s == undefined) s = 1.70158;
+ return c * ( ( t=t/d-1 ) * t * ( ( s + 1 ) * t + s) + 1) + b;
+ },
+ easeIn: function (t, b, c, d, s)
+ {
+ if (s == undefined) s = 1.70158;
+ return c * ( t/=d ) * t * ( ( s + 1 ) * t - s) + b;
+ },
+ easeInOut: function (t, b, c, d, s)
+ {
+ if (s == undefined) s = 1.70158;
+ if ((t /= d/2) < 1)
+ {
+ return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
+ }
+ return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
+ }
}
// This should be set to the class name of the effect you want.
@@ -48,146 +48,146 @@
function fly_in_top(element, nofade, height_taken_care_of)
{
- return fly_core(element, nofade, FI_TOP, FI_IN, height_taken_care_of);
+ return fly_core(element, nofade, FI_TOP, FI_IN, height_taken_care_of);
}
function fly_in_bottom(element, nofade, height_taken_care_of)
{
- return fly_core(element, nofade, FI_BOTTOM, FI_IN, height_taken_care_of);
+ return fly_core(element, nofade, FI_BOTTOM, FI_IN, height_taken_care_of);
}
function fly_out_top(element, nofade, height_taken_care_of)
{
- return fly_core(element, nofade, FI_TOP, FI_OUT, height_taken_care_of);
+ return fly_core(element, nofade, FI_TOP, FI_OUT, height_taken_care_of);
}
function fly_out_bottom(element, nofade, height_taken_care_of)
{
- return fly_core(element, nofade, FI_BOTTOM, FI_OUT, height_taken_care_of);
+ return fly_core(element, nofade, FI_BOTTOM, FI_OUT, height_taken_care_of);
}
function fly_core(element, nofade, origin, direction, height_taken_care_of)
{
- if ( !element || typeof(element) != 'object' )
- return false;
-
- // force to array
- if ( !element.length )
- element = [ element ];
-
- // target dimensions
- var top, left;
- // initial dimensions
- var topi, lefti;
- // current dimensions
- var topc, leftc;
- // screen dimensions
- var w = getWidth();
- var h = getHeight();
- var y = parseInt ( getScrollOffset() );
- // temp vars
- var dim, off, diff, dist, ratio, opac_factor;
- // setup element
- for ( var i = 0; i < element.length; i++ )
- element[i].style.position = 'absolute';
-
- dim = [ $dynano(element[0]).Height(), $dynano(element[0]).Width() ];
- off = [ $dynano(element[0]).Top(), $dynano(element[0]).Left() ];
-
- if ( height_taken_care_of )
- {
- top = off[0];
- left = off[1];
- }
- else
- {
- top = Math.round(( h / 2 ) - ( dim[0] / 2 )) + y; // - ( h / 4 ));
- left = Math.round(( w / 2 ) - ( dim[1] / 2 ));
- }
-
- // you can change this around to get it to fly in from corners or be on the left/right side
- lefti = left;
-
- // calculate first frame Y position
- if ( origin == FI_TOP && direction == FI_IN )
- {
- topi = 0 - dim[0] + y;
- }
- else if ( origin == FI_TOP && direction == FI_OUT )
- {
- topi = top;
- top = 0 - dim[0] + y;
- }
- else if ( origin == FI_BOTTOM && direction == FI_IN )
- {
- topi = h + y;
- }
- else if ( origin == FI_BOTTOM && direction == FI_OUT )
- {
- topi = top;
- top = h + y;
- }
-
- var abs_dir = ( ( origin == FI_TOP && direction == FI_IN ) || ( origin == FI_BOTTOM && direction == FI_OUT ) ) ? FI_DOWN : FI_UP;
-
- var diff_top = top - topi;
- var diff_left = left - lefti;
-
- var frames = 100;
- var timeout = 0;
- var timerstep = 8 * FI_MULTIPLIER;
-
- // cache element so it can be changed from within setTimeout()
- var rand_seed = Math.floor(Math.random() * 1000000);
- fly_in_cache[rand_seed] = element;
-
- for ( var i = 0; i < frames; i++ )
- {
- topc = GlideEffect.easeInOut(i, topi, diff_top, frames);
- leftc = GlideEffect.easeInOut(i, lefti, diff_left, frames);
-
- var code = 'var element = fly_in_cache[' + rand_seed + '];' + "\n";
- code += 'for ( var i = 0; i < element.length; i++ )' + "\n";
- code += '{' + "\n";
- code += ' element[i].style.top = "' + topc + 'px";' + "\n";
- if ( !height_taken_care_of )
- code += ' element[i].style.left = "' + leftc + 'px";' + "\n";
- code += '}';
-
- setTimeout(code, timeout);
-
- timeout += timerstep;
-
- var ratio = i / frames;
-
- if ( !nofade )
- {
- // handle fade
- var opac_factor = ratio * 100;
- if ( direction == FI_OUT )
- opac_factor = 100 - opac_factor;
-
- var code = 'var element = fly_in_cache[' + rand_seed + '];' + "\n";
- code += 'for ( var i = 0; i < element.length; i++ )' + "\n";
- code += '{' + "\n";
- code += ' domObjChangeOpac(' + opac_factor + ', element[i]);' + "\n";
- code += '}';
-
- setTimeout(code, timeout);
- }
-
- }
-
- // old framestepper code removed from here in Loch Ness
-
- timeout += timerstep;
- return timeout;
+ if ( !element || typeof(element) != 'object' )
+ return false;
+
+ // force to array
+ if ( !element.length )
+ element = [ element ];
+
+ // target dimensions
+ var top, left;
+ // initial dimensions
+ var topi, lefti;
+ // current dimensions
+ var topc, leftc;
+ // screen dimensions
+ var w = getWidth();
+ var h = getHeight();
+ var y = parseInt ( getScrollOffset() );
+ // temp vars
+ var dim, off, diff, dist, ratio, opac_factor;
+ // setup element
+ for ( var i = 0; i < element.length; i++ )
+ element[i].style.position = 'absolute';
+
+ dim = [ $dynano(element[0]).Height(), $dynano(element[0]).Width() ];
+ off = [ $dynano(element[0]).Top(), $dynano(element[0]).Left() ];
+
+ if ( height_taken_care_of )
+ {
+ top = off[0];
+ left = off[1];
+ }
+ else
+ {
+ top = Math.round(( h / 2 ) - ( dim[0] / 2 )) + y; // - ( h / 4 ));
+ left = Math.round(( w / 2 ) - ( dim[1] / 2 ));
+ }
+
+ // you can change this around to get it to fly in from corners or be on the left/right side
+ lefti = left;
+
+ // calculate first frame Y position
+ if ( origin == FI_TOP && direction == FI_IN )
+ {
+ topi = 0 - dim[0] + y;
+ }
+ else if ( origin == FI_TOP && direction == FI_OUT )
+ {
+ topi = top;
+ top = 0 - dim[0] + y;
+ }
+ else if ( origin == FI_BOTTOM && direction == FI_IN )
+ {
+ topi = h + y;
+ }
+ else if ( origin == FI_BOTTOM && direction == FI_OUT )
+ {
+ topi = top;
+ top = h + y;
+ }
+
+ var abs_dir = ( ( origin == FI_TOP && direction == FI_IN ) || ( origin == FI_BOTTOM && direction == FI_OUT ) ) ? FI_DOWN : FI_UP;
+
+ var diff_top = top - topi;
+ var diff_left = left - lefti;
+
+ var frames = 100;
+ var timeout = 0;
+ var timerstep = 8 * FI_MULTIPLIER;
+
+ // cache element so it can be changed from within setTimeout()
+ var rand_seed = Math.floor(Math.random() * 1000000);
+ fly_in_cache[rand_seed] = element;
+
+ for ( var i = 0; i < frames; i++ )
+ {
+ topc = GlideEffect.easeInOut(i, topi, diff_top, frames);
+ leftc = GlideEffect.easeInOut(i, lefti, diff_left, frames);
+
+ var code = 'var element = fly_in_cache[' + rand_seed + '];' + "\n";
+ code += 'for ( var i = 0; i < element.length; i++ )' + "\n";
+ code += '{' + "\n";
+ code += ' element[i].style.top = "' + topc + 'px";' + "\n";
+ if ( !height_taken_care_of )
+ code += ' element[i].style.left = "' + leftc + 'px";' + "\n";
+ code += '}';
+
+ setTimeout(code, timeout);
+
+ timeout += timerstep;
+
+ var ratio = i / frames;
+
+ if ( !nofade )
+ {
+ // handle fade
+ var opac_factor = ratio * 100;
+ if ( direction == FI_OUT )
+ opac_factor = 100 - opac_factor;
+
+ var code = 'var element = fly_in_cache[' + rand_seed + '];' + "\n";
+ code += 'for ( var i = 0; i < element.length; i++ )' + "\n";
+ code += '{' + "\n";
+ code += ' domObjChangeOpac(' + opac_factor + ', element[i]);' + "\n";
+ code += '}';
+
+ setTimeout(code, timeout);
+ }
+
+ }
+
+ // old framestepper code removed from here in Loch Ness
+
+ timeout += timerstep;
+ return timeout;
}
function abs(i)
{
- if ( isNaN(i) )
- return i;
- return ( i < 0 ) ? ( 0 - i ) : i;
+ if ( isNaN(i) )
+ return i;
+ return ( i < 0 ) ? ( 0 - i ) : i;
}