includes/clientside/static/flyin.js
changeset 81 d7fc25acd3f3
parent 74 68469a95658d
--- a/includes/clientside/static/flyin.js	Wed Aug 01 13:39:27 2007 -0400
+++ b/includes/clientside/static/flyin.js	Sun Aug 05 15:58:50 2007 -0400
@@ -157,94 +157,8 @@
     
   }
   
-  /*
-   * Framestepper parameters
-   * /
-  
-  // starting value for inertia
-  var inertiabase = 1;
-  // increment for inertia, or 0 to disable inertia effects
-  var inertiainc  = 1;
-  // when the progress reaches this %, deceleration is activated
-  var divider = 0.666667;
-  // multiplier for deceleration, setting this above 2 can cause some weird slowdown effects
-  var decelerate  = 2; // 1 / divider; // reciprocal of the divider
-  
-  /*
-   * Timer parameters
-   * /
-  
-  // how long animation start is delayed, you want this at 0
-  var timer = 0;
-  // frame ttl
-  var timestep = 12;
-  // sanity check
-  var frames = 0;
-  
-  // cache element so it can be changed from within setTimeout()
-  var rand_seed = Math.floor(Math.random() * 1000000);
-  fly_in_cache[rand_seed] = element;
-  
-  // set element left pos, you can comment this out to preserve left position
-  element.style.left = left + 'px';
-  
-  // total distance to be traveled
-  dist = abs(top - topi);
-  
-  // animation loop
+  // old framestepper code removed from here in Loch Ness
   
-  while ( true )
-  {
-    // used for a sanity check
-    frames++;
-    
-    // time until this frame should be executed
-    timer += timestep;
-    
-    // math stuff
-    // how far we are along in animation...
-    diff = abs(top - topi);
-    // ...in %
-    ratio = abs( 1 - ( diff / dist ) );
-    // decelerate if we're more than 2/3 of the way there
-    if ( ratio < divider )
-      inertiabase += inertiainc;
-    else
-      inertiabase -= ( inertiainc * decelerate );
-    
-    // if the deceleration factor is anywhere above 1 then technically that can cause an infinite loop
-    // so leave this in there unless decelerate is set to 1
-    if ( inertiabase < 1 )
-      inertiabase = 1;
-    
-    // uncomment to disable inertia
-    // inertiabase = 3;
-    
-    // figure out frame Y position
-    topi = ( abs_dir == FI_UP ) ? topi - inertiabase : topi + inertiabase;
-    if ( ( abs_dir == FI_DOWN && topi > top ) || ( abs_dir == FI_UP && top > topi ) )
-      topi = top;
-    
-    // tell the browser to do it
-    setTimeout('var o = fly_in_cache['+rand_seed+']; o.style.top=\''+topi+'px\';', timer);
-    if ( !nofade )
-    {
-      // handle fade
-      opac_factor = ratio * 100;
-      if ( direction == FI_OUT )
-        opac_factor = 100 - opac_factor;
-      setTimeout('var o = fly_in_cache['+rand_seed+']; domObjChangeOpac('+opac_factor+', o);', timer);
-    }
-    
-    // if we're done or if our sanity check failed then break out of the loop
-    if ( ( abs_dir == FI_DOWN && topi >= top ) || ( abs_dir == FI_UP && top >= topi ) || frames > 1000 )
-      break;
-  }
-  
-  timer += timestep;
-  setTimeout('delete(fly_in_cache['+rand_seed+']);', timer);
-  return timer;
-  */
   timeout += timerstep;
   return timeout;
 }