includes/clientside/static/faders.js
changeset 53 3dea509d88ae
parent 38 ed06961e54dd
child 150 824821224153
equal deleted inserted replaced
52:10ed1f728bf3 53:3dea509d88ae
   378             timer++;
   378             timer++;
   379         }
   379         }
   380     }
   380     }
   381 }
   381 }
   382 
   382 
       
   383 var opacityDOMCache = new Object();
       
   384 function domOpacity(obj, opacStart, opacEnd, millisec) {
       
   385     //speed for each frame
       
   386     var speed = Math.round(millisec / 100);
       
   387     var timer = 0;
       
   388     
       
   389     // unique ID for this animation
       
   390     var uniqid = Math.floor(Math.random() * 1000000);
       
   391     opacityDOMCache[uniqid] = obj;
       
   392 
       
   393     //determine the direction for the blending, if start and end are the same nothing happens
       
   394     if(opacStart > opacEnd) {
       
   395         for(i = opacStart; i >= opacEnd; i--) {
       
   396             setTimeout("var obj = opacityDOMCache["+uniqid+"]; domObjChangeOpac(" + i + ",obj)",(timer * speed));
       
   397             timer++;
       
   398         }
       
   399     } else if(opacStart < opacEnd) {
       
   400         for(i = opacStart; i <= opacEnd; i++)
       
   401             {
       
   402             setTimeout("var obj = opacityDOMCache["+uniqid+"]; domObjChangeOpac(" + i + ",obj)",(timer * speed));
       
   403             timer++;
       
   404         }
       
   405     }
       
   406     setTimeout("delete(opacityDOMCache["+uniqid+"]);",(timer * speed));
       
   407 }
       
   408 
   383 //change the opacity for different browsers
   409 //change the opacity for different browsers
   384 function changeOpac(opacity, id) {
   410 function changeOpac(opacity, id) {
   385     var object = document.getElementById(id).style;
   411     var object = document.getElementById(id).style;
   386     object.opacity = (opacity / 100);
   412     object.opacity = (opacity / 100);
   387     object.MozOpacity = (opacity / 100);
   413     object.MozOpacity = (opacity / 100);